AbraCalc

Multiplayer Turn Clock

A shared chess-clock for board games and meetings. Give 2 to 8 players their own time bank, tap when your turn ends, and let a klaxon call out anyone who stalls too long. Works offline.

Built by the AbraCalc team

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How to play

  1. Add each player's name (2 to 8 players), then set a per-turn time limit in seconds, or leave it at 0 for an open count-up clock.
  2. Tap Start clock — the active player's wedge glows and their timer begins running.
  3. The active player taps their own wedge when their turn ends, instantly rotating the clock to the next player.
  4. Watch for the klaxon and flashing wedge if a time limit is set and someone runs over, or tap Fullscreen for a big-screen display anyone can read.

Multiplayer Turn Clock brings the chess-clock idea to any game with more than two players. Add everyone taking part, from two up to eight, set a per-turn time budget if you want one, and the screen splits into a wedge for each player. The active wedge glows and its time bar drains in real time, so it's obvious at a glance whose move it is. Tap your own wedge the instant your turn ends and the clock rotates cleanly to the next player in order, no manual resets needed. If someone runs out their allotted time, a klaxon alarm fires and their wedge flashes so the table can gently move things along. Fullscreen mode blows the display up large enough to read from across a big table or a living room.

Frequently asked questions

What happens if a player runs out of time?
Their wedge flashes and an alarm sound plays once their countdown hits zero, but the clock keeps running so play isn't interrupted — it's a gentle nudge, not a hard stop.
Can I use this without a time limit, just to see how long each turn takes?
Yes. Set the per-turn seconds field to 0 and each wedge counts up instead of down, which is handy for board games where you just want visibility into pacing rather than a hard cutoff.
Does tapping quickly in a row ever skip a player or double-advance the clock?
No. Every way of ending a turn — tapping the active wedge or tapping the fullscreen display — passes through a shared cooldown, so an accidental double-tap only ever moves the clock forward by exactly one player.