Simon Says Caller
Generates giant on-screen commands that randomly include or skip the "Simon says" prefix, with adjustable trickiness and a speed ramp — an unfoolable caller for Simon Says.
Built by the AbraCalc team
How to play
- Optionally tap Host settings to set trickiness (how often the prefix is skipped) and starting speed, then close the panel.
- Tap Start to go full screen — the first command appears immediately with a sound cue.
- Watch each command: only move if it begins with "Simon says"; the border flashes red the moment a trap command appears.
- Let auto-advance keep calling new commands at an increasing pace, or tap Next command to control the pace by hand.
Simon Says Caller replaces the human caller so nobody has to invent commands on the spot or accidentally give away the trap with their tone of voice. Tap Start and a full-screen display shows one giant command at a time, drawn from a shuffled action bank so nothing repeats until every action has had a turn. Each command either starts with "Simon says" or doesn't, decided at random the instant it appears — the border only turns red once the command is already on screen, so there is nothing to read ahead of time. Trickiness and starting speed are both adjustable from a host settings panel, and the pace automatically ramps faster the longer a round runs, so the game stays challenging whether you're calling for a classroom brain break or a full birthday party.
Frequently asked questions
- Does this tool actually speak the commands out loud?
- No — offline browser tools can't do real spoken-word narration without an internet connection, so instead the command is shown in huge on-screen text with a distinct click or buzz sound for go/trap commands, which keeps the game fully playable without any audio device or connection.
- Can players predict whether the next command will say "Simon says"?
- No. The decision is made with a cryptographically strong random number at the moment the command is displayed, and nothing on screen before that moment — no color, no countdown, no pattern — reveals which way it will land.
- How is trickiness different from speed?
- Trickiness controls what percentage of commands skip the "Simon says" prefix and become traps; speed controls how many seconds each command stays up before the next one appears, and that pace automatically gets faster as the round goes on.