Foosball Scoreboard
Tap either team's zone to add a goal in this foosball scoreboard: race to 5, 7 or 10, optional win-by-2, an automatic side-swap prompt at the halfway goal count, and a one-tap rematch.
Built by the AbraCalc team
How to play
- Enter both team names, choose a race target (5, 7 or 10 goals), and set the win-by-2 and side-swap toggles, then tap Start Match.
- Tap anywhere in a team's zone to add one goal for that team — the score and leader crown update instantly.
- Watch for the swap prompt: it appears once the combined goal count reaches the halfway point, signaling it's time to switch ends.
- The match ends automatically at the target score (or once a 2-goal margin appears if win-by-2 is on); use Undo to fix a mis-tap or Rematch to replay with the same names and target.
Foosball games move fast, which makes them easy to lose track of mid-rally — this scoreboard turns each team's half of the table into one giant tap zone, so scoring a goal is a single tap without hunting for a plus button. Pick a race target of 5, 7 or 10 goals before you start, and choose whether to require a 2-goal winning margin so a close game can't end on a fluke bounce. A swap prompt appears automatically once the combined goal count hits the halfway mark, a reminder to switch ends of the table the way most house rules expect. Undo pulls back a mis-tapped goal instantly, and Rematch resets both scores to zero while keeping your team names and target in place.
Frequently asked questions
- What does the win-by-2 toggle actually change?
- With win-by-2 on, reaching the race target alone isn't enough to win if the score is only ahead by one goal — play continues until either team pulls 2 goals clear, even past the original target. With it off, the very first team to reach the target wins outright, regardless of the margin.
- When does the side-swap prompt appear, and why?
- It appears the instant the combined goal total from both teams first reaches half of the race target (rounded up) — for example at 3 total goals in a race to 5. Many foosball house rules call for switching ends of the table around the midpoint of a game to even out any lighting or angle advantage, so the prompt fires once and only at that moment.
- What's the difference between Undo and Rematch?
- Undo reverses only the single most recent goal, restoring the exact prior score, which is meant for fixing an accidental tap. Rematch resets both team scores to zero for a fresh game while keeping the same team names and race target, so you don't have to re-enter your setup between games.