AbraCalc

Momentum Calculator

Calculate the linear momentum of any object using p = mv. Enter mass in kilograms and velocity in metres per second to find momentum in kg m/s. Useful for physics students and engineers studying collisions and motion.

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APA

AbraCalc. (2026). Momentum Calculator [Online calculator]. Retrieved from https://abracalc.com/calculator/momentum-calculator/

BibTeX

@misc{abracalc-momentum-calculator, author = {AbraCalc}, title = {Momentum Calculator}, year = {2026}, howpublished = {\url{https://abracalc.com/calculator/momentum-calculator/}} }

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How to use this tool

  1. Enter mass and velocity in the fields above.
  2. Results update instantly as you type — or click Calculate.
  3. Read your momentum and the full breakdown beneath it.

Formula

p = m * v

How it works

Momentum p is the product of an object's mass m (kg) and its velocity v (m/s). It is a vector quantity sharing the direction of velocity.

Worked examples

Baseball pitch

    Car on highway

      Common mistakes to avoid

      • Entering mass in grams instead of kilograms — 1 g = 0.001 kg, so forgetting to convert overstates momentum by a factor of 1000.
      • Using speed (magnitude only) when the object is moving in a specific direction — momentum is a vector quantity p = mv, so direction matters in collision problems.
      • Confusing momentum with kinetic energy; KE = (1/2)mv^2, which has different units (joules) and a velocity-squared dependence.

      Key terms

      Frequently asked questions

      What are the SI units of momentum?
      The SI unit is kilogram-metres per second (kg m/s), also written as newton-seconds (N s) since 1 N s = 1 kg m/s.
      How is momentum used in collision analysis?
      In any isolated collision, total momentum is conserved: p_before = p_after. For two objects, m1*v1 + m2*v2 = m1*v1' + m2*v2'. This lets you find unknown post-collision velocities.
      Can momentum be negative?
      Yes. Momentum is a vector, so a negative value simply means motion in the opposite direction to the positive reference. In 1D problems this is common when two objects move toward each other.

      References & sources